TheBarbarian
TheBarbarian
Reactions
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Re: Unequip item by tag && area is clean
Hi. :-) For the item, it might be easiest to disable inventory access for the wolf entirely and have the player give the item to the wolf via dialogue. In the wolf's dialogue, create an option [Give … (View Post)2 -
Re: AC 2da
The AC value in the 2das determines the listing order of the models in the toolset and in the game, aside from (for chest parts) determining whether it's cloth, light, medium, or heavy armour, and al… (View Post)2 -
Re: Robes tutorial
90% of what you need to know to make robes for NWN is in here: https://neverwintervault.org/article/tutorial/rigging-blender-279-tutorial-nwn1-models Also contains very convenient human bases for set… (View Post)1 -
Re: Modeling troubles
As noted in the PM response, made public for general FYI: A way to keep the UVs intact when converting multi-material objects is to duplicate the original once per material, then delete the faces bel… (View Post)1 -
Re: Modeling troubles
Now that kinda looks like the UV mapping for that part of the mesh got reset. I haven't seen this scenario before, though. In case nobody else shows up with the answer ready at hand - could you uploa… (View Post)1