Ulb
Ulb
Reactions
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Re: [MOD] Animal Companions for Rangers and Druids (for BG1EE, SOD, BG2EE, EET)
@loldrup One round might be a bit short, yeah. Still, I didn't want the ability to completely negate hostile thives. I guess right after a hostile thief uses an invis potion would be a good time to u… (View Post)1 -
Re: [MOD] Skin for IWD1 EE/ BG1 EE/ BG2 EE
D2 shadows are rendered by the engine, so all animations lack shadows. It takes either a lot of manual work or some good PST scripts + work to add shadows for D2 animations. (View Post)2 -
Re: [MOD] EEex (v0.10.2-alpha)
@Bubb Here we go again with some more feature requests/suggestions... 1. Would it be possible to suppress the hard coded wild surge graphics for specific rolls? Specifically, I'd like a way to suppre… (View Post)6 -
Re: [MOD] EEex (v0.10.2-alpha)
@Bubb Awesome, thank your for the detailed explanation! Looks like there will be no issues then with the kit. :) (View Post)1 -
Re: [MOD] EEex (v0.10.2-alpha)
Apologies for going off topic for a quick question but this seems like a really good place to ask right now.. Would any of you know whether adding a large number of familiars to the game saves has a … (View Post)1