Wisp
Wisp
Reactions
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Re: The BG NPC project
@Alexis You wait for the BG: EE compatible version to be released. (View Post)3 -
Re: [Resource Pack] Extended Animations
@viader You've typoed your mod folder in EA_sounds. (View Post)2 -
Re: BGII:EE Compatible Mod List
@Foggy Yeah, it's a bug. FWIW, the fix is simple and I posted it in the Amber forum. (View Post)1 -
Re: BGII:EE Compatible Mod List
@Foggy SQL errors are unrelated and are basically a BG(2)EE problem. ADD_KIT will eventually be updated to handle BG(2)EE on its own, yes. In the mean time, fl#add_kit_ee should be a convenient stand… (View Post)1 -
Re: BGII:EE Compatible Mod List
Unless you want to use EE-specific features, making kits compatible with BG(2)EE is made simple by the function fl#add_kit_ee. It's only slightly more difficult if you want to use EE-specific feature… (View Post)2