Wisp
Wisp
Reactions
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Re: How do I change the wizardslayer kit to remove the magic item restriction?
You don't change the kit, you change each individual item. You could do this with NI, but I wouldn't recommend it unless you feel you could really go for some boring, repetitive attempt to see how ma… (View Post)4 -
Re: Getting a kit mod to work with IWD EE
fl#add_kit_ee was not actually fully enabled on IWD: EE (for various reasons). Give v1.1.0 a try. (View Post)6 -
Re: The Hitchhiker's Guide to Installing Mods on OSX
@AstroBryGuy HANDLE_* should take care of the executable bit transparently (for sox etc., but not WeiDU itself, obviously). If they don't, please report it so it can be fixed. (View Post)2 -
StealFailed() bug
Situation: Store owner is equipped with a script that triggers on StealFailed() but which does not result in the actor going hostile. Upon a failed attempt to steal, StealFailed() will return true an… (View Post)1 -
Re: StealFailed() bug
As I said, you need to mod the behaviour so they do not go hostile (for instance, by replacing the dialog action in stealamn.bcs). Apologies if it wasn't clear. <<<<<<<< .../t… (View Post)Post edited by Wisp on1