Ygramul
Ygramul
Reactions
-
Does Difficulty (e.g. "Insane") affect number of monsters in non-SoD parts of the game post-2.0?
With "no-difficulty-based damage increase" that would be a nice way of increasing the challenge of the base game, but it appears (at least on early BG) that the encounters are unchanged on … (View Post)1 -
Re: Does Difficulty (e.g. "Insane") affect number of monsters in non-SoD parts of the game post-2.0?
Thanks. If Devs would consider it, it would be a nice addition to the vanilla game as well: as I see it the current already does a level scaling of some sorts. Perhaps, simply tuning the level scalin… (View Post)1 -
Re: "Maybe this time" [NO-RELOAD THREAD]: "The Tale of ONE MILLION visions"
Thanks a lot everyone. This was very insightful. (View Post)1 -
Re: "Maybe this time" [NO-RELOAD THREAD]: "The Tale of ONE MILLION visions"
Love the narrative component. :) Hope to see more. (View Post)4 -
Re: "Maybe this time" [NO-RELOAD THREAD]: "The Tale of ONE MILLION visions"
I believe the purpose of this thread has now been achieved. Well done, everybody. (View Post)4