bbear
bbear
Hi Guys and Gals, I'm back!
Lately I've been working hard and studying my butt off for an exam. I also participated in a few Patherfinder Society Games. Man, the third edition rules are confusing. The AC and To Hit are positive instead of negative. I'm also perplex at the Feat system and the new spells.
Reactions
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New Kit: Lancer
The Lancer is an elite corp within the Paladin class. Like all paladins, they are practitioners of the good and vow to vanquish all evil in the realm. They belong in the light cavalry regiments and s… (View Post)6 -
Re: The tale of (almost) soloing Irenicus with a shadowdancer that did not used a staff [SPOILER]
Turn into a slayer. With improved haste, a slayer gets 10 attacks and each attack hits at 25 strength. In my solo Level 1/1/1 game, Irenicus had no chance against this setup. (View Post)1 -
Re: Questions about AC and Magic Resistance (Spoilers) Hell Trials
Lose a point in dex is meaningless. Drink some blue energy drinks (potions of mind focusing) and your character can achieve superman dexterity. Side effects may include headaches for being super inte… (View Post)1 -
Re: Remove the save vs spell required for Know Alignment
Know Alignment has the additional feature of telling whether the target is "Good", while Detect Evil can only say "Evil". Lol, I agree wholeheartedly. It also should describe the … (View Post)3 -
Re: Top Tier? Mid Tier? Bottom Tier? Level 1-9 Arcane Spells (talking about 10th lvl right now)
Ah, Level 6 spells is the stage that truly separates the Mages from the Magelings. This must be the reason why it takes 3 levels (from level 9 to level 12) to advance to the next spell level rather t… (View Post)Post edited by bbear on7
