cherryzero
cherryzero
Reactions
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Re: The full control of AI party summons, henchman, companions, and familiars card discussion
I’ve had far more difficulty playing NWN due to companion stupidity than I have because of the tactical design of any of the battles. Not that tactical design needs to be the focus of every module. B… (View Post)3 -
Re: The full control of AI party summons, henchman, companions, and familiars card discussion
Pillars of Eternity II: Deadfire has one of the best customizable AI systems to date, at least as far as I can tell. Feel free to correct me with a better example. In that game you can set all kind o… (View Post)1 -
Re: The full control of AI party summons, henchman, companions, and familiars card discussion
Unless you have an AI that can send your rogue to scout ahead, or prevent a fighter from charging until your wizard has thrown that fireball... Or any number of things that aren’t easily scripted, th… (View Post)4 -
Re: The full control of AI party summons, henchman, companions, and familiars card discussion
I hear what you’re saying, and I agree, FPC wouldn’t make NWN the ideal tactical game, but it would greatly improve the potential playability and replayability of the single player experience. (View Post)7 -
Re: The full control of AI party summons, henchman, companions, and familiars card discussion
I don’t agree that having to factor terrible henchmen AI into your plans equates in any way to tactical gameplay. It’s just not very well designed gameplay. And I’m not blaming modders. They don’t ha… (View Post)4