devSin
devSin
Reactions
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Re: Head Start First Impressions
The options depend on the resolution (1080p only presents "1" by design). You might be able to edit the INI to force scaling, though the notes say that it will be discarded if the UI won't … (View Post)1 -
Re: Neverwinter Nights: Enhanced Edition FAQ
The toolset is still Borland, so it's basically stuck on Windows. They talked about it a couple times on the stream; porting it over isn't really an option for them (they'd have to basically rebuild … (View Post)2 -
Re: [(BG1\2) BUG] nthNearestEnemyOfType objects (51-59) not working properly. (0813)
Late to the party, but I wanted to drop a note about how this is supposed to work: For the nthNearestEnemyOfType(), the farthest matching object from the caller is returned, out to the nth place. If … (View Post)2 -
Re: [Bug] Drow Transformation + regenerations
This may get fixed with changes in the ToBEx thread. (Specifically, the polymorph effect is spamming its reapplication when it is made persistent.) I'm unsure if that will also fix the issue where po… (View Post)1 -
Re: IESDP unknowns
Yeah, @FredSRichardson, Taimon set up a repository on github that has all the latest changes (Taimon made some changes on top of my sources, and then a lot of my later revisions were merged back in).… (View Post)1