fearless
fearless
Reactions
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Re: [MOD] EEex (v0.10.2-alpha)
There is some relation to the CRE files. I updated the EEex docs to note and link to the appropriate sections in IESDP for the following structures: * ccreaturefileheader * ccreaturefileoffsets * ccr… (View Post)Post edited by fearless on5 -
Re: Memory Addresses and Pointers
I had a look at the game in x64dbg and talked to @Bubb regarding this. There are some functions that appear to lookup a global variable for chapter: CInfGame::GetCurrentChapter and Infinity_GetMaxCha… (View Post)1 -
Re: PS:T:EE - change colors of texts to something less in-your-face?
There appears to be some font color definitions in the BGEE.lua file I imagine if you extract (using NearInfinity or other tool) the BGEE.lua file into the override folder (create override folder if … (View Post)2 -
Re: [MOD] EEex (v0.10.2-alpha)
Any more thoughts on documentation? Having this on the wiki so others can help you would be a good start, or as discussed maybe a separate repo for docs, which could use github pages (like IESDP does… (View Post)4 -
Re: [MOD] EEex (v0.10.2-alpha)
Raining monsters spell, lol (View Post)4