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Re: [MOD] EEex (v0.10.2-alpha)
Thats currently correct, but it is possible to add in patterns in EEex.db for hooks for CInfinity::SetZoom, CInfinity::SetZoomEnabled, CInfinity::StoreZoom, CInfinity::RestoreZoom, and CInfinity::Rel… (View Post)2 -
Re: [MOD] EEex (v0.10.2-alpha)
I think @CrevsDaak mentioned using dlsym to obtain the address of symbols. I think @CrevsDaak also initially started with log redirection if I remember correctly, so he might have some suggestions on… (View Post)1 -
Re: [MOD] EEex (v0.10.2-alpha)
For Windows builds of EE games (currently only x86 versions are shipped) that use the Windows EEex loader, they use the pattern matching technique to locate addresses for functions and variables (fro… (View Post)4 -
Re: The New UI System: How to Use It
I updated the EEex Docs: EE Game Lua Functions by adding the basic outline of all other lua functions defined in the game. The categories added are: * buttonArray Functions * C (CLUAConsole) Function… (View Post)6 -
Re: The New UI System: How to Use It
A list of Infinity Lua Functions can be found here at the EEex Docs: EE Game Lua Functions - most are self describing, others might be less intuitive, but they haven't been expansively documented yet… (View Post)4