jastey
jastey
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Re: how do i make an item mod?
That's only important if you want to mod for BG:EE and Tutu in one go. If not, then you don't need it. (Sorry for the confusion. It's a habit for me to add it..) (View Post)1 -
Re: how do i make an item mod?
Adding to a store via tp2: COPY_EXISTING ~highhedg.sto~ ~override~ ADD_STORE_ITEM ~SCRLNT71~ #0 #0 #0 ~IDENTIFIED~ #10 adds 10 identified copies of the item SCRLNT71 to Thalantyr's store. Have a look… (View Post)2 -
Re: [Mod] berelinde's Keldorn Romance released!
@Mirandel For the next Keldorn Rom Version I was planning on "externalizing" the detection of other active romances via script (currently, it is done in the dialogue directly). The advantag… (View Post)2 -
Re: Query about writing interjections
Something like this: I_C_T KALAH2 8 CWKahmyl == CWMYLEJ IF ~InParty("CWMYLES") InMyArea("CWMYLES") !StateCheck("CWMYLES", CD_STATE_NOTVALID)~ THEN ~I feel kinda sorry fo… (View Post)2 -
Re: Query about writing interjections
I_C_T2 only works if there is only one transition, not many differnent ones with different conditions. It is rather a source of errors and incompatibilities (because theoretically any mod before your… (View Post)1