jastey
jastey
Reactions
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Re: [Tutorial] jastey's SoD NPC Modding Tutorials
Didn't see @Skitia's response when typing. Yeah, exactly. Cutscenes not doing what they should (just skipping things) or not ending the sutscene mode is a great fun, too. Nowadays, I tend to add a &q… (View Post)1 -
Re: [Tutorial] jastey's SoD NPC Modding Tutorials
If you use only one script and that is already patched into the cre, it is probably not necessary. I see it as a safety feature. It makes sense in case the NPC was moved from BG:EE into SoD or if the… (View Post)1 -
Re: [Tutorial] jastey's SoD NPC Modding Tutorials
Kaeloree wrote a wonderful tutorial about interjections here. The formatting is out of order and some links might be outdated (although I just updated those I saw), but it explains the I_C_T / I_C_T3… (View Post)3 -
Re: [Tutorial] jastey's SoD NPC Modding Tutorials
The J,P, etc. dialogue names are just conventions, the engine doesn't care which is which as long as they are assigned accordingly. It just helps the devs and modders not to lose oversight. In case o… (View Post)1 -
Re: [Tutorial] jastey's SoD NPC Modding Tutorials
What is an X32mily file? You mean when coming from BG:EE, switching to the SoD script? I think that's done in bdintro.bcs, for example for Minsc:IF Global("SOD_fromimport","global"… (View Post)2