jastey
jastey
Reactions
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Re: [mod] Khalid for Baldur's Gate 2: EE
@LavaDelVortel you can only make Khalid a continuous character if you use the original "Khalid" scriptname for your mod cre. If you are using a custom scriptname (i.e. with a prefix), it wi… (View Post)1 -
Re: [MOD] Shades of the Sword Coast
@LavaDelVortel Ascalon's Breagar and Balduran's Seatower have worldmap patching code for both the plain games and with BGT Worldmap in case you want to have an example for comparison. There was one i… (View Post)2 -
Re: [Mod in progress] Skyfire – Modification for Baldur’s Gate II
I took @Endarire 's suggestion to be tongue-in-cheek, and thought it to be quite funny. (View Post)2 -
Re: [MOD] Shades of the Sword Coast
@GraionDilach although I understand the idea of the request, from a technical point of view the "approaches from outside the vies range" is a tricky thing to accomplish. The EEs made it eve… (View Post)2 -
Re: [Mod] Ascalon's Questpack (Kerzenburgforum)
@The_Baffled_King Sorry for the several posts. I just had an idea. The EE v2.5 has a problem with characters occupying the exact same spot. Perwell is moved to the PC using a command that is valid fo… (View Post)1