niv
niv
Reactions
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Re: Disallow logging out in combat online/server settings
Even if the Exit button would be disabled, and closing the game otherwise would be prevented (which I think is a bad idea on so many levels); they could always just kill the process or yank the cable… (View Post)4 -
Re: Recent Update Breaks "Exterior, Foggy" [fixed by patch]
Repro'ed, tracking internally. Thanks for the report. (View Post)3 -
Re: Fun with SetObjectVisualTransform function
That's really cool, NeverwinterWights. This definitely needs some clientside lerping. Adding some scriptable walkmesh transforms should be one of the next steps for that "feature set" as we… (View Post)6 -
Re: Chat logging filled errors, no longer working in EE
Edit your nwnplayer.ini (for windows, it's in ~/Documents/Neverwinter Nights) and make sure the following entries are set (they all default to off, even on 1.69): [Game Options] ClientChatLogging=1 C… (View Post)2 -
Re: Scrolling the chat/combat log with mousewheel?
We've snuck in a small change that allows scrolling on the whole UI pane now, not just the scollbar. It's in the beta branch (in addition to size/split-mode saving), but someone forgot to mention it … (View Post)5