postnuke
postnuke
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Re: IWD:EE does not listen for "Direct/Local Connection"
update: the issue does not happen when the lobby is created by loading a game. its its however not possible to start a "new game" via normal means. (simple workaround: only host starts new … (View Post)2 -
Re: IWD:EE does not listen for "Direct/Local Connection"
i tested this now & get the same behaviour: behavior with internet connection: when entering the multiplayer menu iwd connects to the beamdog service for the list of open lobbys etc @ 52.39.37.2 … (View Post)2