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wolpak

  • Re: [MOD]BGO Weidu Install

    I appreciate the comments, but I am at somewhat of an impasse. Since this is my first real mod, I didn't realize that detectable spells has a patent on all unused stats in the game. Thus, the flag th… (View Post)
  • Re: [MOD]BGO Weidu Install

    I am fortunate to be able to work on it as I desire. Some down time at work, after the kids go to bed...so no unexpected delays. Really, it's just the figuring stuff out that delays me. I'll have mos… (View Post)
    Post edited by wolpak on
  • Re: [MOD]BGO Weidu Install

    Thanks for the feedback. I think the basic premise is that anyone can pick up a club and be proficient with it. By nature, we all can pick up a wooden sticks and beat each other with it. Maybe it is … (View Post)
  • GUI Icon Mod

    As an homage (or really, just picking up where he left off) to this mod: http://forum.baldursgate.com/discussion/16155/gui-mod-wip-bg-ee-thumb-buttons-for-ipad#latest This mod works with both BG:EE a… (View Post)
  • Re: 2da bugs

    My bad, I meant profsmax.2da. The first column tells you how many you can designate on the first level. If I bump it higher than 2, I still cannot allocate more than 2 profs on the first level. (View Post)