wolpak
wolpak
Reactions
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Re: Kit and Class modding questions
I have tested this and it works nicely. First, I have put in Baldur.bcs this: IF CheckStat(Player1,1,WIS) !Global("P1WIS","GLOBAL",1) THEN RESPONSE #100 SetGlobal("P1WISMOD&q… (View Post)2 -
Re: Wizard Slayer Rebalancing for BG:EE and BGII:EE
You know what would be cool for a Wizard Slayer? Give him the ability to inflict a Wild Surge on the enemy next time he casts a spell. (View Post)1 -
Feral Magic (Request for help/advice)
In my unreleased total conversion mod, I have decided to repurpose "Wild Magic" into something much more functional, fun and interesting. I am remolding the Barbarian into a "Wildling&… (View Post)2 -
Re: Why not nexusmod?
IWD2 ain't in my phone though! (View Post)2 -
Re: Faiths and Powers: Gods of the Realms (Kitpack and divine caster/spell tweaks)
The problem is that slot is just a fighter kit. It gets a lot of the fighter-only benefits like saves and other things that they didn't flesh out for kits. You can't even reference it in class.ids. I… (View Post)1