zordren3742
zordren3742
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Re: Remake BG1, BG2, IWD, and so on using NWN
Post edited by zordren3742 on3 -
Re: Created placeable texture issue
You will have to set up the materials in neverblender after you imported into blender. The easiest way to see how it is done is import one of the old models. MDLs. You will need to export it with nev… (View Post)1 -
Re: NeverBlender
In Object mode you select ADD at the bottom of the 3d view and in the drop down you select EMPTY, any empty without a parent is a Aurora base. In blender a Empty is a dummy node. Lights are also in t… (View Post)Post edited by zordren3742 on1 -
Re: nwsync feedback & discussion thread
Nothing new there, it is just a continuation of what started 90 pages ago in that post. They have been hating on that page sense November of last year. The things they are saying are not just hate to… (View Post)Post edited by zordren3742 on3 -
Re: Introducing the NWN:EE Development branch
I have run into a issue with custom content in dev 1880. When loading my test module where I test out changes on the witcher 2 models, all of the models are now invisible except for the grass models … (View Post)Post edited by zordren3742 on1