Best Of
Re: Suggestions for the new UI
4. Improve the descriptions of character special abilities.
Currently there is no way in the game for the player to see a description for what a special ability does. Hell, the only way to even see if a character has a special ability is by looking at them on the field screen and hovering your cursor over it. For many special abilities this isn't a problem because we recognize their icon as being the same as a spell, but if you don't recognize the icon or there isn't an equivalent spell for it (as I believe is the case for Minsc's Berserk) you can't see any information about the ability besides its name by hovering with your cursor above it.
It would be great if there was a new menu where you can look at the special abilities that the character possesses and also see a description for the ability.
Currently there is no way in the game for the player to see a description for what a special ability does. Hell, the only way to even see if a character has a special ability is by looking at them on the field screen and hovering your cursor over it. For many special abilities this isn't a problem because we recognize their icon as being the same as a spell, but if you don't recognize the icon or there isn't an equivalent spell for it (as I believe is the case for Minsc's Berserk) you can't see any information about the ability besides its name by hovering with your cursor above it.
It would be great if there was a new menu where you can look at the special abilities that the character possesses and also see a description for the ability.
Tanthalas
19
[REQUEST] Restore Grand Mastery to AD&D rules, by thschutt
http://www.reddit.com/r/FriendsOfBaldursGate/comments/souhr/request_restore_grand_mastery_to_add_rules/
[REQUEST] Restore Grand Mastery to AD&D rules, by thschutt
The original weapon specialization table for BG is different from the table in BGII. The table was nerfed for BGII for supposed “balancing” reasons, but most players do not seem to agree with this. People can double check my tables here, but I believe the comparison is as follows:
Original BG Weapon Specialization Table: Proficient (1): +0 hit, +0 damage, 1 attack; Specialized (2): +1 hit, +2 damage, 3/2 attacks; Mastery (3): +3 hit, +3 damage, 3/2 attacks; High Mastery (4): +3 hit, +4 damage, 3/2 attacks; Grand Mastery (5): +3 hit, +5 damage, 2 attacks
Nerfed BGII Weapon Specialization Table: Proficient (1): +0 hit, +0 damage, 1 attack; Specialized (2): +1 hit, +2 damage, 3/2 attacks; Mastery (3): +2 hit, +2 damage, 3/2 attacks; High Mastery (4): +2 hit, +2 damage, 3/2 attacks, (+1 speed); Grand Mastery (5): +2 hit, +3 damage, 3/2 attacks
In BGII, the difference between Specialized (2) and Grand Mastery (5) is only +1 hit and +1 damage which seems far too remote for spending three entire proficiency points. I fear that one side effect of using the improved BGII Infinity Engine will be that the nerfed table will be used even though the original BG was balanced for the first table with the better Grand Mastery. And ultimately, it would be better to have the original Grand Mastery in BGII anyway because it sets Fighters more apart from Paladins and Rangers who already have their own significant advantages.
[REQUEST] Restore Grand Mastery to AD&D rules, by thschutt
The original weapon specialization table for BG is different from the table in BGII. The table was nerfed for BGII for supposed “balancing” reasons, but most players do not seem to agree with this. People can double check my tables here, but I believe the comparison is as follows:
Original BG Weapon Specialization Table: Proficient (1): +0 hit, +0 damage, 1 attack; Specialized (2): +1 hit, +2 damage, 3/2 attacks; Mastery (3): +3 hit, +3 damage, 3/2 attacks; High Mastery (4): +3 hit, +4 damage, 3/2 attacks; Grand Mastery (5): +3 hit, +5 damage, 2 attacks
Nerfed BGII Weapon Specialization Table: Proficient (1): +0 hit, +0 damage, 1 attack; Specialized (2): +1 hit, +2 damage, 3/2 attacks; Mastery (3): +2 hit, +2 damage, 3/2 attacks; High Mastery (4): +2 hit, +2 damage, 3/2 attacks, (+1 speed); Grand Mastery (5): +2 hit, +3 damage, 3/2 attacks
In BGII, the difference between Specialized (2) and Grand Mastery (5) is only +1 hit and +1 damage which seems far too remote for spending three entire proficiency points. I fear that one side effect of using the improved BGII Infinity Engine will be that the nerfed table will be used even though the original BG was balanced for the first table with the better Grand Mastery. And ultimately, it would be better to have the original Grand Mastery in BGII anyway because it sets Fighters more apart from Paladins and Rangers who already have their own significant advantages.
Boaster
26