Acquaydia
Acquaydia
Reactions
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Re: Mod: Katana Two-Handed Animation
For balance sake it should have been two-handed form the start and simply still be 1d10 or 2d5. The wakisashi can then be used as the one handed counterpart. [Edit] I have completed the three humanoi… (View Post)Post edited by Acquaydia on2 -
Re: DebugMode=1 in the Steam version
Locate the Baldur.ini in the Document folder if you are using windows. C:\Users\User\Documents\Baldur's Gate II - Enhanced Edition locate the 'Program Options' and insert a 'Debug Mode', '1' anywhere… (View Post)2 -
Mod: Katana Two-Handed Animation
Hello, this mod contains the animations for the two-handed Katana attacks. There is a set of overhead and backhand swing for each of the large, medium and small humanoid sizes. The animation was modi… (View Post)5 -
Re: Mod: Katana Two-Handed Animation
Yup, that shouldn't be too hard. It should at least be easier than modding animations. I realized the blade was too fat, had to go back and thin it out. I'm hoping to get all the other race katana do… (View Post)1