Chad
Chad
Reactions
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Re: Discussion on translating 5e ruleset in to the next RPG
This is true, but what 5e does that previous editions did not do is implement what they have termed "bounded accuracy". What this does for balance is remove ever increasing saves, skill rol… (View Post)5 -
Re: Discussion on translating 5e ruleset in to the next RPG
Fair enough @AdaJ honestly my experience with 3.x is limited to video games and I fully accept that playing a DM'd campaign is going to be far different. I still play on a NWN2 server though and am w… (View Post)1 -
Re: Discussion on translating 5e ruleset in to the next RPG
I think it depends on what type of game you're going for. Feats do add some depth and customization to your character since without them just about every (sub) class you create is going to look just … (View Post)1 -
Re: Discussion on translating 5e ruleset in to the next RPG
@AdaJ I'm done responding to your hypocritical arguments since I've spouted no hate, no rage, simply indicating an opinion that 5e has brought the game closer to what 1e/2e was. Fighter/Mage OP? 1 an… (View Post)1 -
Re: Best Mods?
Rogue rebalancing is fantastic IMO, as well as unfinished business and the npc mod. (View Post)2