CrevsDaak
CrevsDaak
Reactions
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Re: [Mod] Dee Summoning Spell v1.2
OK, now I got every single bug for sure even if I didn't test anything. (View Post)1 -
Re: v2.2 Update - Release Notes Attached (BG:EE, Siege of Dragonspear, and BGII:EE)
The engine recognizing .lua files like the best thing on this patch. Aaand this brings up a new question: is there a list of the engine's functions (if any) for us modders to tinker around or should … (View Post)2 -
Re: [Mod] Dee Summoning Spell v1.2
@axellslade now I've got it. I think. Actually, it's on my next post. Sorry! (View Post)Post edited by CrevsDaak on1 -
Re: Dots
--. ..-- .-- ... / .-- .... .- - ... / - .... . / .--. --- .. -. - / --- ..-. / -- --- .-. ... . / -.-. --- -.. . / .. -. / - .... .. ... / - .. . -- ... / .. - / .. ... / . .- ... .. . .-. / - --- /… (View Post)1 -
Re: [Mod] Dee Summoning Spell v1.2
@axellslade thanks. Fixed. I attached the new file to my next post in this thread, whoops! (View Post)Post edited by CrevsDaak on3
