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[Mod] Dee Summoning Spell v1.2

CrevsDaakCrevsDaak Member Posts: 7,155
edited May 2016 in BGII:EE Mods
We've summoned @Dee since he changed his name from Aosaw to Dee, but when we do so we don't have any type of style. To make this a little bit more stylish, I created a spell to summon him, the mod works with BG2 and BG2:EE only, because of the groundhog animation. You can buy Lazarus Librarus a scroll, if you didn't in Saradush you'll have the opportunity to do so in Amhekatarhan. As its works in BG2 and BG2:EE too, its a simple mod.

VERSIONS:
v1.0: Original release.
v1.1: Updated for more compatibility with both BG2 and BG2:EE.
v1.2: WeiDU version updated, signature changed to 7C.

Download.
Post edited by CrevsDaak on

Comments

  • ShinShin Member Posts: 2,344
    When summoned, can you also make him explode?
  • CrevsDaakCrevsDaak Member Posts: 7,155
    @Shin Uh? No, why do you want to make @Dee explode?
  • booinyoureyesbooinyoureyes Member Posts: 6,164
    Wait... Dee is a guy?
  • PeccaPecca Member Posts: 2,215

    Wait... Dee is a guy?

    Unless he wears certain belt, yes.
  • ErgErg Member Posts: 1,756

    Wait... Dee is a guy?

    Here there is proof, but be careful: what has been seen can't be unseen :p
  • ErgErg Member Posts: 1,756
    edited December 2013
    @CrevsDaak

    On a serious note, instead of adding 25SPELL.STO and 25SPELL2.STO, you should patch the stores with WeiDU, that will prevent compatibility issues :)

    This is how you can do it:

    COPY_EXISTING ~25SPELL.STO~ ~override~
    ~25SPELL2.STO~ ~override~
    PATCH_IF SOURCE_SIZE > 0x9b BEGIN
    ADD_STORE_ITEM ~CDEESCR~ AFTER ~BAG31~ #0 #0 #0 ~IDENTIFIED~ #1
    END
    BUT_ONLY_IF_IT_CHANGES

    Post edited by Erg on
  • CrevsDaakCrevsDaak Member Posts: 7,155
    @Erg thanks! I will do, just I was reading a guide, but didn't read until there :P Thanks!
  • laptopman666laptopman666 Member Posts: 283
    CrevsDaak said:

    @Fafnir Yes, I know, I also love explosions :D and tits, big tits :D :P

    I agree with this statement 100%
  • laptopman666laptopman666 Member Posts: 283
    CrevsDaak said:

    @Shin Uh? No, why do you want to make @Dee explode?

    giggity

  • booinyoureyesbooinyoureyes Member Posts: 6,164
    CrevsDaak said:

    @Fafnir Yes, I know, I also love explosions :D and tits, big tits :D :P

    lol... so I'm scrolling through the "Best Of" section and I see this comment... and I remembered this comment for some weird reason from so long ago.
  • axellsladeaxellslade Member Posts: 47
    edited May 2016
    Can't install:
    In state 68, I expected one of these tokens:
      [10] AUTHOR
    Parse error (state 68) at ~~
    
    [SETUP-7CDEE.TP2] PARSE ERROR at line 1 column 0-22
    Near Text: 7C
            GLR parse error
    
    [SETUP-7CDEE.TP2]  ERROR at line 1 column 0-22
    Near Text: 7C
            Parsing.Parse_error
    ERROR: parsing [SETUP-7CDEE.TP2]: Parsing.Parse_error
    ERROR: problem parsing TP file [SETUP-7CDEE.TP2]: Parsing.Parse_error
    
    FATAL ERROR: Parsing.Parse_error
    
    Press ENTER to exit.
  • CrevsDaakCrevsDaak Member Posts: 7,155
    edited May 2016
    @axellslade thanks. Fixed. I attached the new file to my next post in this thread, whoops!
    Post edited by CrevsDaak on
  • axellsladeaxellslade Member Posts: 47
    CrevsDaak said:

    @axellslade thanks. Fixed. I attached the new file to this post.

    @CrevsDaak
    In state 42, I expected one of these tokens:
      [2] ~~
    Parse error (state 42) at SAY
    
    [SETUP-7CDEE.TP2] PARSE ERROR at line 36 column 1-4
    Near Text: SAY
            GLR parse error
    
    [SETUP-7CDEE.TP2]  ERROR at line 36 column 1-4
    Near Text: SAY
            Parsing.Parse_error
    ERROR: parsing [SETUP-7CDEE.TP2]: Parsing.Parse_error
    ERROR: problem parsing TP file [SETUP-7CDEE.TP2]: Parsing.Parse_error
    
    FATAL ERROR: Parsing.Parse_error
    
    Press ENTER to exit.
  • CrevsDaakCrevsDaak Member Posts: 7,155
    edited May 2016
    @axellslade now I've got it. I think.
    Actually, it's on my next post. Sorry!
    Post edited by CrevsDaak on
  • axellsladeaxellslade Member Posts: 47
    Now the setup starts, but...
    ERROR Installing [Summon the Mighty Dee, King of Wombats!], rolling back to previous state
    Will uninstall   0 files for [SETUP-7CDEE.TP2] component 0.
    Uninstalled      0 files for [SETUP-7CDEE.TP2] component 0.
    ERROR: Unix.Unix_error(20, "stat", "7CEE/cre/7CEE.CRE")
    PLEASE email the file SETUP-7CDEE.DEBUG to "CrevsDaak", at forum.baldursgate.com
  • argent77argent77 Member Posts: 3,476
    It looks like every instance of "7CEE" in setup-7Cdee.tp2 has to be changed into "7CDEE". This includes folder names as well as resource names.
  • axellsladeaxellslade Member Posts: 47
    Installing [Summon the Mighty Dee, King of Wombats!]
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 2 files ...
    ERROR: cannot convert Ox9b or %Ox9b% to an integer
    ERROR: [25spell.sto] -> [Override] Patching Failed (COPY) (Not_found)
    Stopping installation because of error.
    
    ERROR Installing [Summon the Mighty Dee, King of Wombats!], rolling back to previous state
    Will uninstall   4 files for [SETUP-7CDEE.TP2] component 0.
    Uninstalled      4 files for [SETUP-7CDEE.TP2] component 0.
    ERROR: Not_found
    PLEASE email the file SETUP-7CDEE.DEBUG to "CrevsDaak", at forum.baldursgate.com
  • CrevsDaakCrevsDaak Member Posts: 7,155
    OK, now I got every single bug for sure even if I didn't test anything.
  • axellsladeaxellslade Member Posts: 47
    Yup, it installed fine this time, thank you for making sure it works, @CrevsDaak. :)
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