CrevsDaak
CrevsDaak
Reactions
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#11032 Lizard man halberds should not fail to display
http://www.shsforums.net/topic/57800-lizard-man-missing-weapons/ Currently they don't cause crashes, but it's pretty bothering (and they're clearly missing), and now that Beamdog owns IwD's right the… (View Post)3 -
Re: Externalize ToBEx's "Concentration Check for Spell Disruption"
@subtledoctor actually I'd rather insist on a .2da file instead, so you can freely change the chances of missing the spell or not—for example, TobEx uses (1D20 + luck) > (spell level + damage tak… (View Post)2 -
Re: Beggars - a difficult playthrough
You've should have taken a Barbarian and a Kensai alongside you for early game (this is what I did for BG:EE myself, and then I had the very same classes). They're both formidable without armor and y… (View Post)5 -
Re: Mods that have to be ported to bg:ee
Actually there are more BG2:EE mods rather than BG:EE mods that I want: Alternatives Ascension aTweaks (fully compatible) BGT (EET is getting done, but not ETA yet) BGTTweaks Celestials d0Tweak Level… (View Post)4 -
Re: 50 level
Yeah, I know, that's what I meant, the BG2 Tweak pack has a component _called_ Remove XP cap, which also extends the level tables up to 50. (View Post)1
