Dee
Dee
If you have any interest in UI modding, check out my
Reactions
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Re: Making it Work: Conversation Window
Having the portrait floating in empty space within the text field is a problem specifically when the creature that's speaking has no portrait. I'll show you what I mean. This is what it looks like wh… (View Post)7 -
Re: Making it Work: Conversation Window
Couple of things: 1. You're making the portrait bigger, which isn't something that has been proposed anywhere here. 2. The dialogue text would be aligned to the left side of the text window, meaning … (View Post)2 -
Re: Making it Work: Conversation Window
I know; what I'm saying is that internally, at that point it's not a conversation between you and the fist; it's between you and Viconia. There would be no way to tell the engine "the Flaming Fi… (View Post)2 -
Re: Making it Work: World Map
It's off topic because the tooltip is a universal feature; you might as well ask about the mouse cursor being low-resolution, or changing the Sherwood font. It affects the entire game, so it's outsid… (View Post)2 -
Re: UI Improvement Suggestions Thread
Skins is the right term. At the moment at least, though, the skins for BG:EE and BGII:EE and SoD all have separate UI.menu implementations, which means that they're not (currently) interchangeable. U… (View Post)1