Dee
Dee
If you have any interest in UI modding, check out my
Reactions
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Re: Making it Work: Inventory
Fair warning: with no labels, the THAC0 and Damage numbers are going to be confusing to new players, especially because they're in the same box. And because of the way the screen is oriented vs the w… (View Post)2 -
Re: Making it Work: Inventory
The trouble with the currently released layout is that it requires scrolling in order to see all of that information; and as you say, the miscellaneous modifiers are the juicy bits that the player wi… (View Post)3 -
Re: Making it Work: Inventory
I get that. Believe me, I do. The iconic feel is what we're aiming for, here. The first example, modeled after PnP character sheets, is a different approach. It may not be the right one. Take a look … (View Post)1 -
Re: IPad Improvements
That won't work because the right sidebar is completely full, between the six portraits and the four secondary buttons on that side. (View Post)2 -
Re: Making it Work: Conversation Window
The portrait on the left will always match the character who is currently speaking; so if it's a conversation between Ajantis, Eldoth, and Parda, it will show Ajantis's portrait when Ajantis speaks, … (View Post)5