Dee
Dee
If you have any interest in UI modding, check out my
Reactions
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Re: Making it Work: Conversation Window
I agree--and in context, you don't want the button to be so small that the text on it can't communicate what it does. (How many people have been confused about the purpose of the Quick Loot gem toggl… (View Post)1 -
Re: Making it Work: Conversation Window
In v2.x you can resize the window by dragging the top edge of the window up and down. I'm assuming that functionality would remain in the mock design--although I've also heard some comments that it's… (View Post)2 -
Re: Making it Work: Conversation Window
The purpose is to let the player quickly return to the current conversation after reviewing the backlog; it saves you the time spent scrolling all the way down to the bottom. (View Post)3 -
Re: Making it Work: Inventory
So you're talking about getting rid of the existing right-click functionality to get a menu of options? That's interesting, but it adds a lot of cumbersome clicking for people who just want to read t… (View Post)2 -
Re: Is there a Baldur's Gate font?
I would be very, very hesitant to post any unofficial download links to this or any other font. Unlicensed fonts are often unstable, may contain malware, and (perhaps most importantly) may fall under… (View Post)4