Dee
Dee
If you have any interest in UI modding, check out my
Reactions
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Re: How exactly do I play an assassin?
Sort of. If I'm remembering correctly, the engine still kept them separate, but hide that separation from the player. So if your character had 20 Stealth, that actually meant the character had 20 HiS… (View Post)1 -
Re: Can we count on Siege of Dragonspear 1.3?
I do want to dispel a misconception, here--v1.3 and earlier used an entirely different system for the UI. v2.0 and later uses a new system, which is much friendlier to modification. (Much friendlier.… (View Post)2 -
Re: UI Improvement Suggestions Thread
I think you don't need to change the label to Background anymore if Class Info is its own button. It's a good layout, though, and preserves the elements that a lot of people seem to miss about the ol… (View Post)4 -
Re: UI Improvement Suggestions Thread
My point still stands with the design of this game. There's a reason that the ability scores are all in the top left of the original game: they're the thing that will never change. The status effects… (View Post)1 -
Re: UI Improvement Suggestions Thread
A thought: Try putting the portrait on the left side, with the name above the race/class/alignment block. Then put the ability scores where the portrait is now, with the status effects below them. Th… (View Post)1