Djinn
Djinn
Reactions
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Re: [Mod] Endless BG1 - A Mod for BG:EE, BG:SoD, BGT, and EET!
wow, Jastey, your mods really never cease to amaze me! <3 (View Post)4 -
Re: Pillars of Eternity 2 praise/criticism/gameplay and story analysis thread [SPOILERS ALLOWED]
I, on the other hand, love everything about PoE2. I honestly don't care about the statistical progression of my character in PoE1 - while a bit leery at first, I was actually thrilled to build my cha… (View Post)3 -
Re: [MOD] -Might and Guile- a tweak mod and kit pack for warriors and rogues.
Cool, glad to have helped! I hope you find it as useful as I have. It really made a lot of things so much easier for me because I can work without the eye strain. I also use darker themes for my both… (View Post)4 -
Re: [MOD][BETA] Tome and Blood: More Options for Wizards and Sorcerers
Did you use eekeeper before using the initiate ability? Eekeeper generally breaks a lot of things that especially these of more complex system mods introduce just by you opening the save game for edi… (View Post)1 -
Re: [MOD] High Power Baldur's Gate v2.6.0
This jump spell would be neat to have as a normal strength based ability for all character classes, so you could jump over things like small fences, ponds and chasms without having to wade around eve… (View Post)2