Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Badges

Neverwinter Nights: Enhanced Edition Pre-orderFourth Anniversary5 AgreesPST:EE Pre-orderThird AnniversaryName Dropper10 Comments5 LikesFirst CommentSecond AnniversaryBG:SOD Pre-orderFirst Anniversary
Neverwinter Nights: Enhanced Edition has been announced! Visit nwn.beamdog.com to pre-order, apply for the Head Start and check for details. NWN:EE FAQ is available.
Soundtracks for BG:EE, SoD, BG2:EE, IWD:EE, PST:EE are now available in the Beamdog store.
Attention, new and old users! Please read the new rules of conduct for the forums, and we hope you enjoy your stay!

Djinn

About

Username
Djinn
Joined
Visits
965
Last Active
Roles
Member
Points
220
Badges
12
Posts
29
  • Re: [MOD] -Scales of Balance- a post-hac tweak mod

    Also, I'm a bit confused in regards to how many APRs a 2 pip dual wielding grandmaster fighter Vs a max pip dual wielding ranger or 2-handed style grandmaster fighter would have.

    I really like all the proposed changes other than that - except merging sws and 2h style. While simpler, I don't think it makes sense since one is focused on agility and finesse while the other is focused on... well, breaking stuff as hard as you can.

    Edit: Just had a thought! What if, as a way to further distinguish sws and 2hs, sws offers the opportunity to do a counterpunch or deflection with the free hand?
    Dunno if it's even mechanically possible, just an idea.
    Post edited by Djinn on
    ThacoBell
  • Re: Faiths and Powers: Gods of the Realms (Kitpack and divine caster/spell tweaks)

    Instead of incorporating ALL gods from FR, why not just incorporate the ones that:
    A. Firstly seem relevant to the BG game stories (are referenced in the games in one way or another).
    B. Secondly are diverse/different enough from each other for you to be able to cover most of the spheres without overlaps?

    An alternative approach would be to, through dialogue, allow the player to choose their spheres first, and then be presented to a list of deities that match that choice (for kit abilities etc). But that would mean rethinking the whole workflow of creating a cleric/priest. So maybe not :open_mouth:
    Grammarsalad
  • Re: YARAS (Yet Another Revised Armor System)

    If you're going that route, I greatly recommend that you read up on the real difference between plate mail, field plate and full plate armour.
    While you'd think full plate would limit your movement more than plate mail would. But in reality, full plate armour consisted of several adjustable, meshing plate strips with flexible, articulated joints. This meant that the entire weight of the armour was distributed evenly across the body of the wearer, allowing greater mobility than normal plate mail (and many other armour types even), which was a rigid construction of large metal plates that hung over the wearers shoulders - on top of a suit of chain mail (which also hung over the wearers shoulders), making it really heavy and difficult to wear.

    Quote from metmuseum.org/toah/hd/aams/hd_aams.htm:
    The notion that the development of plate armor (completed by about 1420–30) greatly impaired a wearer’s mobility is also untrue. A harness of plate armor was made up of individual elements for each limb. Each element in turn consisted of lames (strips of metal) and plates, linked by movable rivets and leather straps, and thus allowing practically all of the body’s movements without any impairment due to rigidity of material. The widely held view that a man in armor could hardly move, and, once he had fallen to the ground, was unable to rise again, is also without foundation. On the contrary, historical sources tell us of the famous French knight Jean de Maingre (ca. 1366–1421), known as Maréchal Boucicault, who, in full armor, was able to climb up the underside of a ladder using only his hands. Furthermore, there are several illustrations from the Middle Ages and the Renaissance depicting men-at-arms, squires, or knights, all in full armor, mounting horses without help or instruments such as ladders or cranes. Modern experiments with genuine fifteenth- and sixteenth-century armor as well as with accurate copies have shown that even an untrained man in a properly fitted armor can mount and dismount a horse, sit or lie on the ground, get up again, run, and generally move his limbs freely and without discomfort.
    SkatanIllustairmf2112
  • Re: My bard fails too much when trying to learn spells

    Just to add my 2 cents, I have this very same problem in IWDEE (v1.4). Also, only with bards kitted/unkitted, not with mages of any kind. Raising INT to 25 eliminates the problem, but anything below that means about a third of the spells go unlearned on anything higher than Easy mode.
    Also, for some reason the problem is worse with some spells more than others. Especially Chromatic Orb and Slow. Bards hate those two spells, I guess, hehe.

    Edit: Haven't tried with Bards in BGEe/BG2EE/SOD
    Alonso
  • favoured soul class

    I, for one, would love to see a 2,5 adaption of the favoured soul class implemented in the enhanced edition games on the future.
    Considering how Beamdog implemented the Shaman class, it seems totally doable for them.
    I guess someone could mod it in as well, buy it would be neat if it was an official playable class, I think.
    Mush_Mush