Flashburn
Flashburn
Reactions
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Re: "Maybe this time" [NO-RELOAD THREAD]: "The Tale of ONE MILLION visions"
Flashburn's Rejects BG1: Prologue, 1, 2, 3, 4, 5, 6 SoD: 1, 2 SoA: 1, 2, 3, 4, 5, 6 Here we go. We're hanging out where the Spelljammer beholder lands, since there's lots of room to move and there's … (View Post)10 -
Re: [MOD] EEex (v0.10.2-alpha)
Awesome! That's exactly what I wanted. You are a true treasure to modding. EEex is going to revolutionary. (View Post)3 -
Re: "Maybe this time" [NO-RELOAD THREAD]: "The Tale of ONE MILLION visions"
Flashburn's Rejects BG1: Prologue, 1, 2, 3, 4, 5, 6 SoD: 1, 2 SoA: 1, 2, 3, 4, 5 We press on through Spellhold. Putting the horns back on the minotaur statue gets Spaz and Gaspar a level. Spaz learns… (View Post)7 -
Re: [MOD] EEex (v0.10.2-alpha)
Since the possibilities of this mod seem endless, I just came up with this. If a player or a summon has opcode 193 (invisibility detection) active, would it be possible to change it so that enemies A… (View Post)4 -
Re: The Adventurer's Lounge: Guidance and Support for No Reload Challengers- Newbie or Veteran
@Borco As far as I know, weapons will not apply any on-hit effects if the victim is immune to the weapon outright (e.g. PfMW, PfNW, insufficient enchantment level). They will apply on-hit effects if … (View Post)5
