Galactygon
Galactygon
Reactions
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Re: Stealth/Invisibility wears off before attacking (Shadowstep bugs)
Admittedly I added a new extended header at L1 instead of changing the original one so this might have still preserved the old behavior. I've re-updated the attachment, see previous post. When starti… (View Post)1 -
Re: Stealth/Invisibility wears off before attacking (Shadowstep bugs)
I was able to track down what causes this. SPSD02.spl (Shadowstep) has an instance of opcode 20 (invisibility) which lasts for the duration of the time stop. When the invisibility effect expires it r… (View Post)Post edited by Galactygon on6 -
Re: Usability of Stats values > 255.
Can you increment proficiencies in EE? The latest version of the IESDP which specifically mentions for opcode 233 that I am genuinely curious since there are some hidden gems in engine functionality … (View Post)1 -
Re: Did you know?
Did you know that creatures and party members are hardcoded to have their GENERAL set to 3-DEAD while dead? You can prevent Resurrection from being cast on a live party member by externalizing SPWI71… (View Post)3 -
Re: [MOD] Golem Construction for Spellcasters
Are you considering modifying existing Golems in a similar manner to aTweak's PnP ... components? I do not recall any mod that does anything similar out there. (View Post)1