Galactygon
Galactygon
Reactions
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Re: Mod idea: Golem Building ability for arcane casters
I am a fan of this idea of expanded golem creation - more fun for those who like magic-users. If you have traveling golems I do think it should be much more difficult to create/maintain them. Some su… (View Post)7 -
Re: [MOD][BETA] Tome and Blood: More Options for Wizards and Sorcerers
I agree with @semiticgod on preventing IA/Robe of Vecna abuse. Although I actually feel casting time should never be lower than one except for at-will abilities, but that is an engine limitation for … (View Post)2 -
Re: Spell animation BAM and Translucent (7) flag
I did some playing around with the new alpha bit by patching palette entries in WeiDU. You can do some never-seen-before stuff such as this smoke effect. (View Post)1 -
Re: Animal Rage - (A)D&D source?
Yes, it seems to me as well. I've already got PnP Blood Rage implemented so I might make this a stronger variant and in the Animal sphere (so for druids/rangers). (View Post)1 -
Re: Devs -- Please restore spell 'Emotion'
There are many NPC-only and mod spells that use the unconsciousness opcode without intending it to be an "awaken on hit" effect. See the updated information on existing opcodes here: http:/… (View Post)6