Galactygon
Galactygon
Reactions
-
Re: Road to 2.6 | Is the Icewind Dale 2.6.3.0 Patch Ready to Release?
Yes, unfortunately that is true, even equipped effects aren't refreshed as I thought they would be. That effect has already been removed in all internal builds @_Luke_ Chill Touch in IWD:EE will need… (View Post)6 -
Re: Road to 2.6 | Is the Icewind Dale 2.6.3.0 Patch Ready to Release?
@_Luke_ Unfortunately we had to shift gear and prioritise other issues for this build as we're wrapping up work on 2.6. Rest assured, the fixes are already submitted internally ready to be applied; t… (View Post)6 -
Re: Road to 2.6 | Is the Icewind Dale 2.6.3.0 Patch Ready to Release?
It's a known issue for large animations including large creatures which consist of multiple .bam sequences sewn together side by side. It's a legacy of the pre-EE engine which was unable to handle la… (View Post)7 -
Re: Road to 2.6 | Is the Icewind Dale 2.6.2.0 Patch Ready to Release?
I got the crash when trying to (un)equip a weapon in the inventory screen after returning to natural form (with a 0-duration FIST.itm called via 111) even though the FIST.itm disappeared. It doesn't … (View Post)1 -
Re: Road to 2.6 | Is the Baldur's Gate II 2.6.2.0 Patch Ready to Release?
True Seeing has always been the name for the priest spell and True Sight has always been the name for the wizard spell. Apart from being accessible to wizards and priests at different levels, they ar… (View Post)3