Galactygon
Galactygon
Reactions
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Re: Road to 2.6 | Is the Icewind Dale 2.6.2.0 Patch Ready to Release?
Thanks, none of these effects should bypass MR. These as well as shapechange natural form should be in the next buid for all 3 games. Using FIST.itm crashes the game but a zero second B1-6.itm does t… (View Post)3 -
Re: New versions of NearInfinity available
#243 (0xF3) Item: Drain Item Charges You can drain charges for a specific item if the resource field is used #324 (0x144) Protection: Immunity to Resource and Message The name of the correct resource… (View Post)4 -
Re: New versions of NearInfinity available
A new feature in 2.6 that went unnoticed by most so far is that the projectile ray functionality has been fixed and enhanced. The concept is the same. You set the amount of rays in the projectile exp… (View Post)6 -
Re: Ask Beamdog
The life drain flags in opcode 12 have seen a fix and a revamp in 2.6. Temporary hp is only added if the normal maximum is exceeded. Furthermore, effects carried by the recipient of the temporary hp … (View Post)Post edited by Galactygon on11 -
Re: Barely visible spell effects
The issue for the cloud animation blends in IWD:EE is known and has been filed as 38599. Should be fixed for 2.6. (View Post)3