Galactygon
Galactygon
Reactions
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Re: Road to 2.6 | Is the Icewind Dale 2.6.3.0 Patch Ready to Release?
@_Luke_ Unfortunately we had to shift gear and prioritise other issues for this build as we're wrapping up work on 2.6. Rest assured, the fixes are already submitted internally ready to be applied; t… (View Post)6 -
Re: Road to 2.6 | Is the Icewind Dale 2.6.3.0 Patch Ready to Release?
It's a known issue for large animations including large creatures which consist of multiple .bam sequences sewn together side by side. It's a legacy of the pre-EE engine which was unable to handle la… (View Post)7 -
Re: Road to 2.6 | Is the Icewind Dale 2.6.2.0 Patch Ready to Release?
@_Luke_ Thank you! In the latter case, the issue is in the SPLPROT.2da itself. 0x103 and 0x104 need to be switched between the rows. SPWI726.spl and similar effects will need to be updated to look fo… (View Post)1 -
Re: Road to 2.6 | Is the Icewind Dale 2.6.2.0 Patch Ready to Release?
That spell is a beauty. I can't seem to figure out what exactly the mold touch mode in the disease opcode does even after reading the IESDP description 10 times. The spread will need to be used withi… (View Post)Post edited by Galactygon on2 -
Re: Road to 2.6 | Is the Icewind Dale 2.6.2.0 Patch Ready to Release?
Thanks, none of these effects should bypass MR. These as well as shapechange natural form should be in the next buid for all 3 games. Using FIST.itm crashes the game but a zero second B1-6.itm does t… (View Post)3