Galactygon
Galactygon
Reactions
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Re: Stealth/Invisibility wears off before attacking (Shadowstep bugs)
I was able to track down what causes this. SPSD02.spl (Shadowstep) has an instance of opcode 20 (invisibility) which lasts for the duration of the time stop. When the invisibility effect expires it r… (View Post)Post edited by Galactygon on6 -
Re: New versions of NearInfinity available
Something I've noticed and worth noting is opcode 72 (set IDS state) breaks both charm opcodes (5 and 241). If opcodes 5 or 241 expire while an instance of 72 is active they will not restore the orig… (View Post)1 -
Re: Usability of Stats values > 255.
This could certainly be useful for a psionics-type points-based system where you may go higher than 255 and you use a bunch of SPLPROT.2da conditions to "decrement" a stat by a set amount. … (View Post)2 -
Re: Did you know?
Did you know that creatures and party members are hardcoded to have their GENERAL set to 3-DEAD while dead? You can prevent Resurrection from being cast on a live party member by externalizing SPWI71… (View Post)3 -
Re: New versions of NearInfinity available
Reverse-save effects might have some use for if it were for nondamaging effects but for opcode 12 it is redundant. An example ADnD spell that could use such an eff is the 6th level Phaerimm "Hea… (View Post)1