Galactygon
Galactygon
Reactions
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Re: Spell visuals improvements
Heya AvGur, I have been busy within Beamdog the past year or so and I have not gotten to updating my mods. There will be numerous spell-related fixes in the upcoming official patch, including visual … (View Post)3 -
Re: Sword Coast Stratagems (SCS) threads
Yes. Usually only one instance per header is enough if you've got more than one decrement opcode in the same header (i.e. for different spell levels). (View Post)1 -
Re: My first run. Gnome Illusionist/Cleric
We have an internal ticket with a list of items and spells that are marked "passive-aggressive" which cover roughly half of all spells in the games. I just double checked the list and every… (View Post)1 -
Re: Is haste supposed to do this? (Several bugs)
I was able to reproduce the slow + poison behavior with Dorn's ability. This behavior seems to be happening exclusively with 1 hp/second behavior. I've earlier used SPIDHU.cre, which inflicts poison … (View Post)5 -
Re: Is haste supposed to do this? (Several bugs)
@HalfCelestial Thanks for clearing this up, I have now repro-d the stealth cooldown speedup for hasted characters as a separate ticket @Kjeron Thanks for submitting a comprehensive report, I really a… (View Post)4