Himmelweiss
Himmelweiss
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Persistent Minimap with GetTileExplored & SetTileExplored
So, yesterday i was bored and played arround with the functions GetTileExplored & SetTileExplored so i am justly simply sharing it here. Script is supposed to run for the Events "Area OnEnte… (View Post)2 -
Re: How do you organize your building team?
In a team you seriously need to get up some form of version control and tools to extract the .mod contents into an readable format. Here is a good link to get you started: https://github.com/jakkn/nw… (View Post)Post edited by Himmelweiss on2 -
Re: Setting a local var for 60 seconds?
Once you call DelayCommand() there is no way to refresh/kill that one call even after your player drinks another potion. Atleast not that i know of. The only way is to kill the calling object :p I gu… (View Post)1 -
Re: Recent occurrence with the NESS spawning system
In spawn_corpse_dcy, when R7 is set it only destroys the inventory but not the equipped items of the body. That's why you get a bag after the corpse decays. Check out R7_fix.zip (.erf) with the chang… (View Post)1 -
Re: Persistent storage feedback/advice/nuance
Well if you want to share the same chest then ofc. you should always load the content of the chest. I am saving each individual item. More Control, but also more load to server. That's just my person… (View Post)1