LaputianBird
LaputianBird
Reactions
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Re: Project Q and "borrowed" assets
Not CEP nor Q own the rights to use assets made by others, unless such assets were released under public domain or similar. It is a tolerated practice because nobody is making direct profit on such u… (View Post)5 -
Re: How to manually create animmeshes - a tutorial
And if you're curious about the result of the tutorial: Silly, but just wanted a quick and dirty example to showcase mesh deformation and texture shifting (View Post)7 -
Feature request: per-tileset overrides for global shaders
While testing in EE some tileset I started developing in 1.69, I stumbled on an issue that is caused by a combination of global shaders and tileset mesh/texture characteristics. To illustrate it, 1.7… (View Post)7 -
Re: How to manually create animmeshes - a tutorial
Actually it's not the sample period what makes the file bigger, it's the number of frames, which is given by (animation length)/(sample period). The engine requires a whole set of vert positions (opt… (View Post)1 -
How to manually create animmeshes - a tutorial
I made a tutorial for a friend some time ago, regarding how to create an advanced animmesh with manual vert deformation/transformation, unlike the parametric approach used in nwmax. Once EE will prov… (View Post)6