Necromanx2
Necromanx2
Reactions
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Re: Xzar and Perhaps Montaron Mod (Spoilers)
Wanted to call out that having Xzar be a dual-class could cause issues for people who use Faiths & Powers or Dieties of Faerun as both require Clerics to have kits and you can't have two kits (Ne… (View Post)4 -
Re: Faiths and Powers: Gods of the Realms (Kitpack and divine caster/spell tweaks)
The Water elemental says it should be immune to poison effects. However, I see that in BG2EE when in the sewers and the Otyugh inflicts its disease it does poison damage to the elemental. Should this… (View Post)1 -
Re: 10 bandit Waylay should be removed from chapter 1
I think danger is ok. Near certain death with one unlucky waylay seems bad to me. The only way you survive is if you have a potion of invisibility and any teammates are dead (especially mages) or the… (View Post)3 -
10 bandit Waylay should be removed from chapter 1
As the title says. The 10 bandit waylay should not happen in chapter 1. It is an death sentence to 1st level characters as they cannot run fast enough to get away. (View Post)4 -
Re: [Kit Pack] Deities of Faerûn - v 1.9.7.5.1 [53 Cleric Kits and more for IWD, BG(2)EE and EET]
I am grateful for the mod! I said it before, but it is worth repeating. The modding community is wonderful and you modders really make this game fun after 20 years of play. This is no small feat. Tha… (View Post)1