Omnipsi
Omnipsi
Reactions
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Re: Locking down placeables
Highly support this! Especially the per-axis locking, and if this extends to all creatures, items, etc that can be painted and dragged in the Toolset. Being able to place ceiling or wall mounted obje… (View Post)3 -
Re: Do you prefer the original ruleset or would you rather get it replaced by something better ?
Poorly worded/contextualized poll, if you ask me. I don't want more hack/slash engine ability, I want to be able to use GURPS dice rules or progression mechanics or whatever if I want. On top of/in e… (View Post)1 -
Re: Suggestions Thread: Game Mechanics (scripts, spells, feats, combat)
Unhardcoding spellcasting and the animal companions/familiars systems, to whatever extent is feasible for BD, would be brilliant. When I can implement a comparably genuine-feeling Psionics system I'l… (View Post)2 -
Re: The Add the ability to have a fourth class card discussion
Class limit should be a per-module setting -- perhaps along with the total level limit, if they want to consider unhardcoding that as well, but that's a semi-separate discussion. In this way all the … (View Post)2 -
Re: The allow customization of hardcoded feats card discussion
In line with Baaleos' suggestion, an incredible feature would be the dynamic registration (and deregistration) of new custom feats (through nwscript), in the vein of how the player tool and dm tool f… (View Post)2