Omnipsi
Omnipsi
Reactions
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Re: The UI Refactor Investigation card discussion
Everything FreshLemonBun said, and all fantastic ideas above as well. Client-side customization where possible is particularly nice, from re-positioning to rescaling, and perhaps saving and loading G… (View Post)1 -
Re: Scripting Question re: Local Variables
Indeed, that is the conventional way of attaining character-specific persistency from my understanding. Some implementations do so using a special skin item, so that it's relatively invisible and ina… (View Post)1 -
Re: The Add the ability to have a fourth class card discussion
"Could we perhaps allow one to choose as many as x base classes and y prestige classes, to a maximum of z total classes? (where x, y, and z each = any integer)" How 'bout. ;) (View Post)2 -
Re: Locking down placeables
Highly support this! Especially the per-axis locking, and if this extends to all creatures, items, etc that can be painted and dragged in the Toolset. Being able to place ceiling or wall mounted obje… (View Post)3 -
Re: The Add the ability to have a fourth class card discussion
Class limit should be a per-module setting -- perhaps along with the total level limit, if they want to consider unhardcoding that as well, but that's a semi-separate discussion. In this way all the … (View Post)2