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PL1

  • Re: Full party control

    This is a very important point. Yes, I'm sure multiplayer NWN is a great way of playing sort of an enhanced version of D&D with other people. But the beauty of video games as a medium is that the… (View Post)
  • Re: Full party control

    It's kind of ironic for you to say that, because actual RTS games give you full direct control over every unit. Yes, they have AI, but if you want to control them directly, you can. And here we see o… (View Post)
    Post edited by PL1 on
  • Re: Full party control

    As far as I know, no one at Beamdog has said that their reason for not implementing FPC is that it would be too difficult or require too much time or resources. The only direct response to this issue… (View Post)
  • Re: Full party control

    We know what Trent thinks of this because he said it himself. I'm not putting words in his mouth. He said he doesn't want FPC because he personally thinks it goes against the spirit of NWN. However, … (View Post)
  • Re: Full party control

    Funny, I read that and Trent also says the following:We've targeted a lot of effort to the multiplayer side, but I think a lot of people have underestimated the single player and I think it'll really… (View Post)