PL1
PL1
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Re: The full control of AI party summons, henchman, companions, and familiars card discussion
And if you really need some kind of in-character/in-universe justification for being able to control a companion's actions, you could always just headcanon that in-universe, they're the one actually … (View Post)1 -
Re: The full control of AI party summons, henchman, companions, and familiars card discussion
Yeah, exactly. A companion's autonomy comes through in the story, dialogue, quests, and big-picture stuff where you decide what your overall goals are and why. When it comes to the small details of a… (View Post)1 -
Re: The full control of AI party summons, henchman, companions, and familiars card discussion
That wouldn't be enough control for me. That's just a few small additions to NWN's current system. When people talk about full control, they really do mean full control, meaning you can select a part… (View Post)1 -
Re: The full control of AI party summons, henchman, companions, and familiars card discussion
Unfortunately, there are apparently a lot of people who believe NWN is meant to be a multiplayer game and that allowing FPC would somehow ruin the artistic vision of the game. Obviously, that's somet… (View Post)3 -
Re: The full control of AI party summons, henchman, companions, and familiars card discussion
As others have said, some clarification is required here. The thread title says "full control", but apparently there's still some ambiguity over whether that actually means full control or … (View Post)3