Shadooow
Shadooow
Reactions
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Re: Problem with rendering the willow tree placeable and static check box.
IIRC I set them them to static in 2da and blueprints as well. So if you install community patch for EE you should not see lag. But, I am not sure my fix is retrospective. I suppose not. So any trees … (View Post)2 -
Re: AddHitPoints Permanently. Is there a way?
Yes thats problem, I suppose you could workaround this and script the bonus hp via temporary hitpoints and multiple hooks in spells and events to make sure that when player lost the temporary hp over… (View Post)1 -
Re: AddHitPoints Permanently. Is there a way?
My nwnx_patch can do that but it is available only for 1.69 - though the code can be easily ported to EE-nwnx (by someone else than me...). Basically creature/players max hitpoints are influenced by … (View Post)1 -
Re: Suggestions Thread: Game Mechanics (scripts, spells, feats, combat)
this is incorrect When casting in nwn, character is unflankable (immunity to sneak attack and +2ab to attackers) and does not count as flat-footed. And on the contrary casting character can get AoO w… (View Post)1 -
Community Patch 1.72 for NWN:Enhanced Edition
After seeing requests for things that are fixed for years in community patch and after finding a way how to make it work the same way it used to work on 1.69 I prepared a new version madeto work with… (View Post)20