Sherincall
Sherincall
Reactions
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Re: Character Invalidation of RDDs & PMs
Some benefits of this change are: a) the values are not hardcoded anymore and can be tweaked with a 2da edit, b) other classes can be given the same types of benefits. While the bic files are no long… (View Post)3 -
Re: Keyholing Bug in Latest Release?
Keyholing is meant as a navigation help for players, like TileFade. You wouldn't (and IMO shouldn't) be able to control this as a builder, as it's entirely a player thing. You can suggest to players … (View Post)2 -
Re: nwsync feedback & discussion thread
There is no max hak size, but for the console/iOS you should keep in mind how much storage the players have available there. There is a max single resource file size (think single texture, not whole … (View Post)2 -
Re: Surface Material Types?
They're defined in surfacemat.2da, and you can add your own. Here's the default set from the game:2DA V2.0 Label Walk WalkCheck LineOfSight Sound Name IsWater Visual 0 NotDefined 0 0 0 **** **** 0 **… (View Post)2 -
Re: Persistent World (bare bones) starter (how to?)
Note: exporting a character (via. ExportSingleCharacter() or ExportAllCharacters()) cancels any bartering that's in progress. So the more often you call it, the more your players will be annoyed for … (View Post)1