There's now a small update to available that fixes various reported issues: https://neverwintervault.org/project/nwnee/other/nwnee-shader-prototypes-advanced-content Our main focus right now is worki… (View Post)
Hey there! To answer your last question first, emissive maps are (in this context) indeed the same as glow/illumination maps. Beware however that the variant in the current tech demo only use 1 chann… (View Post)
Salutations all roleplayers! Winter is coming and so too the night of horror, fright and undeath - what the mortals and living know as Halloween. Naturally, we at Ravenloft - Prisoners of the Mist wa… (View Post)
Salutations all fellow roleplayers! After months of meticulous preparation and countless sinister experiments of which no words shall ever again be spoken, we at Ravenloft - Prisoners of the Mist are… (View Post)
I was toying with the idea of making a SSAO shader when I realised that most adaptations of these have a faulty way of determining normals (as far as I can tell anyway - perhaps it's a performance th… (View Post)