Soren
Soren
Reactions
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Re: An early technical demonstration of the new shader pipeline (NWN:EE). Feedback is welcomed!
There's now a small update to available that fixes various reported issues: https://neverwintervault.org/project/nwnee/other/nwnee-shader-prototypes-advanced-content Our main focus right now is worki… (View Post)Post edited by Soren on5 -
Re: An early technical demonstration of the new shader pipeline (NWN:EE). Feedback is welcomed!
Hey there! To answer your last question first, emissive maps are (in this context) indeed the same as glow/illumination maps. Beware however that the variant in the current tech demo only use 1 chann… (View Post)15 -
Ravenloft POTM Halloween Play-A-New-Character event
Salutations all roleplayers! Winter is coming and so too the night of horror, fright and undeath - what the mortals and living know as Halloween. Naturally, we at Ravenloft - Prisoners of the Mist wa… (View Post)6 -
Ravenloft POTM Upcoming EE migration and Play-A-New-Character event
Salutations all fellow roleplayers! After months of meticulous preparation and countless sinister experiments of which no words shall ever again be spoken, we at Ravenloft - Prisoners of the Mist are… (View Post)9 -
Shader experiments - Normal inspector
I was toying with the idea of making a SSAO shader when I realised that most adaptations of these have a faulty way of determining normals (as far as I can tell anyway - perhaps it's a performance th… (View Post)10