TrentOster
TrentOster
Reactions
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Re: Speculation: Beamdog is making another IE game/campaign
>> We're just silly in that way ;-). We still think the games are worth investing effort into as they continue to sell. Especially during a pandemic which is quickly leading us towards a major … (View Post)29 -
Re: Just checking in on BD
Thanks for the positive wishes. We're almost all working from home and it seems to be going OK. I'm the lone person in the office on most days. (View Post)19 -
Re: NWN1 vs NWN2 UI interface
The NWN UI was a direct reaction against the Baldur's Gate UI, which obscured a large amount of the gameplay screenspace with heavily textured elements. For NWN I wanted a minimalist UI which was the… (View Post)5 -
Re: Did you hardcode the engine to limit 17 bones per skinmesh?
Hmmm. In talking with Jason, the limit is 128 bones / skinmesh. I think you might be running into the 4 bones / vertex limit instead. (View Post)5 -
Re: Pretty dissapointed
The audience will grow the most when we officially launch. Leading to that point we need to generate the most appealing package possible to ensure the largest launch splash we can get. (View Post)12