The NWN UI was a direct reaction against the Baldur's Gate UI, which obscured a large amount of the gameplay screenspace with heavily textured elements. For NWN I wanted a minimalist UI which was th… (View Post)
The main issue with four classes is the UI, especially the radial menu. We built it in such a way that all the basics are in the same location so you can quickly select options based on a fixed loca… (View Post)
Sadly, Parry was one of those ideas that just didn't get the development time it needed. We were trying to address a few issues with the original game with the Parry skill.
1. The desire to have a d… (View Post)