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Did you hardcode the engine to limit 17 bones per skinmesh?

ShadowMShadowM Member Posts: 533
edited December 2017 in Technical Support
Subject says it all. I have tested skinmesh with 18 bones and they have compiled and do not cause crashes. I just think it would of been nice if you let us know. I guess the professional Team of DLA has done the same thing Halaster model has 18 bones and now has a third foot in it model in EE version. I left a message in CC forums so people can check their skinmesh models and fix them.

Post edited by ShadowM on

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